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はじめる

エンジンの例

SDF Character A shadertoy SDF character rendered through the engine. Volumetric Fog Volumetric fog through the standard post stack. Motion Blur TAA carrier with motion blur enabled on a cold start. FBX Skin & Animation Skinned FBX mesh with authored animation. Third-Person Collectathon Third-person collectathon showcase level. 256 Lights 256 punctual lights on a clustered-forward pipeline. 10k Cubes Ten thousand cubes and lights as a scale stress scene. Deferred Shading Learn-render deferred shading path. Bloom HDR bloom as a post-process pass. IBL Specular Image-based specular lighting / environment reflection. Transmission & Refraction PBR transmission and refraction. Screen-Space Reflection Screen-space reflection on the standard pipeline. Skinned Fox Skinned fox character. Animation Graph Animation graph driving a skinned character. Sprite Atlas One hundred sprites in a single atlas draw. Capsule Walk & Jump WASD + jump capsule on a physics world. Rigid Body Bounce Rigid-body drop and bounce via Rapier. Cascaded Shadows Cascaded shadow maps.
エンジンに合わせて v0.0.0 · 2e4f6690bd
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Apache License 2.0 · © 2026 ForgeAX · github.com/ForgeaX-Games