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Use the Engine and creation plugins by task

Do not begin with product names or panels. Begin with the artifact or behavior you need. Your AI client can combine ForgeAX Game, creation tools and Engine Skills in one workflow.

One conversation can cross capabilities. For example: generate concept art → turn it into a mesh → integrate the mesh as a Pack asset → add physics and gameplay → run and verify the result.

The four surfaces your agent combines

  • ForgeAX Game — Binds the project, installs Skills and SDK, builds the game and returns preview evidence.
  • Image generation — Creates or edits PNG/JPG assets for concepts, icons, textures, backgrounds and UI.
  • 3D generation — Creates GLB models from text or images and saves them into the active game assets.
  • Engine Skills + SDK — Provides exact authoring guidance and APIs for ECS, rendering, physics, UI, audio, VFX and assets.

What you can ask it to complete

Your taskCapability pathResult in the project
Create an icon, key art, texture or UI panelforgeax_generate_imageA PNG/JPG saved under the active game assets.
Keep the composition but change style, color or detailforgeax_generate_image with a local input imageAn edited asset variant without rebuilding the image from scratch.
Create a prop, pickup, environment piece or placeholder characterforgeax_generate_3d from textA project-relative .glb ready for Engine integration.
Turn approved concept art into a meshforgeax_generate_3d from a public image URL or configured local uploadA mesh derived from the visual reference, then validated in the real scene.
Add movement, combat, camera, UI, audio, VFX or levelsInstalled forgeax-engine-* Skills + exact SDK declarationsGame code and authored assets wired into the Engine lifecycle.

A reliable asset-to-game workflow

Generated media is only the beginning. Finish the loop inside the Engine:

  1. Specify — Describe silhouette, style, scale, palette and gameplay purpose.
  2. Generate — Create or edit the source image or GLB in the active game.
  3. Integrate — Use Pack/assets, materials, colliders, animation or UI as needed.
  4. Verify — Run the game and judge readability, scale, collision and performance in context.

Prompts that produce useful artifacts

IMAGE + UI

Generate a transparent 1024×1024 energy-shard icon for this game.
Match the existing cyan/amber palette, keep a readable silhouette at 48 px,
save it in the active game assets, integrate it into the pickup HUD, then run and verify it.

TEXT → 3D → GAMEPLAY

Generate a low-poly sci-fi energy pylon as a GLB, save it in the active game,
then use the Engine asset and physics guidance to place three pylons as solid obstacles.
Run the game and verify scale, collision and camera readability.

ENGINE SYSTEM

Add a dash ability with a short cooldown, a visible recharge indicator and a brief VFX trail.
Read the installed input, ECS, state, UI and VFX guidance first.
Verify keyboard behavior and cooldown timing in the Play build.

Know where the boundaries are

ForgeAX keeps generated content and runtime behavior traceable instead of hiding them behind a one-off editor action:

  • The host agent owns source edits. It changes the active game with normal file tools; MCP stays bounded to setup, status, generation and launch.
  • The Engine owns runtime contracts. The agent reads installed Skills and the version-matched SDK instead of inventing imports from memory.
  • The project owns the result. Images, GLBs, code and Pack declarations remain in your directory and can be versioned, inspected and repaired.
For image-to-3D, the input must be a public HTTPS URL, or a local file when the environment has ForgeAX COS upload configured. Text-to-3D works directly from a prompt.
A useful plugin does not just generate media. It helps the agent place that media inside a working game and prove the result in context.
Example: generate a 3D asset, save it into the project and continue the Engine integration loop.

Next: build, inspect and verify →