Marketplace

In ForgeaX nearly every capability is a loadable plugin. Filter by kind, search, enable, reorder — or write your own.

Agent

Arin · Producerproducer

An all-round producer coordinating design / code / art / audio.

Agent

Reia · Reel Directorreel

Interactive FMV director — prompts, QTE pacing, branches and endings.

Agent

Iori · Gameplaypillar

Core mechanics — the gameplay pillar and numeric skeleton.

Agent

Suzu · Experiencedesign

Player pacing, HUD and onboarding.

Agent

Kotone · Narrativenarrative

World, character bios and dialogue.

Agent

Iro · Artart

Portraits, sprites, VFX and UI direction.

Agent

cc-coder · Codercoder

General coding — turns specs into running code. Optional companion personas.

Mochi Rin Sakura Kaede Kumo
Agent

Tsumugi · Buildbuild

Build, CI, toolchain and deployment.

Agent

Yevi · Reviewerreview

Technical review — identifies and clears tech debt.

Workbench
2D Character Designer

Character editorwb-character

A one-line brief → portrait + turnaround.

Workbench
2D Animator

Animationwb-anim

Turn a still character into walking, attacking, skeletal motion.

Workbench
3D VFX Artist

Skill / VFXwb-skill

Fire, slashes, auras — auto-attached to the moment of cast.

Workbench
General Coder

Blocky-character editorwb-lowpoly-obj

Build rigged 3D characters like blocks, export standard 3D.

Workbench
Lowpoly Modeler

Low-poly generatorwb-3d-lowpoly

Node-graph 3D props; change a parameter, regenerate the set.

Workbench
3D Character Artist

3D generationwb-gen3d

Text or image straight to a 3D model via several generators.

Workbench
2D Scene Asset Artist

2D scene assetswb-2d-scene-asset-generator

Batch props, textures, decorations and UI bits, auto-filed.

Workbench
Scene Composer

Scene generatorwb-scene-generator

Assemble a whole scene as a re-runnable graph.

Workbench
Game UI Designer

UI workbenchwb-ui

A clickable UI prototype for your game type.

Workbench
Narrative Writer

Narrative workbenchwb-narrative

From a spark to a full story and world.

Workbench
Reel Director

Interactive filmwb-reel

Turn a spark or script into a tap-and-choose interactive film-game.

Workbench

Items / iconswb-items

Weapons, potions, coins — art and data in one table.

Workbench

Color / Lookwb-look

Unify the whole game's color mood in one click.

Workbench

Music / BGMwb-bgm

Manage BGM and SFX, sequence the score.

Workbench

Balancewb-balance

AI plays thousands of matches for win rates with confidence intervals.

Workbench

Codewb-code

Browse code, jump files, edit alongside the coding AI.

Workbench

Observatorywb-observatory

Replay every AI step like a black box to pinpoint issues.

Workbench

Persona editorwb-agent-persona

Edit an AI's persona; save and it applies instantly.

Workbench

Plugin authorwb-plugin-author

Let non-coders build their own workbench plugins.

Workbench

Admin paneladmin

The control panel: toggle workbenches, bind models, see AI status.

CLI backend

Claude Codedefault

The default backend.

github.com/anthropics/claude-code →

CLI backend

Codexopenai

The OpenAI Codex backend.

github.com/openai/codex →

CLI backend

Cursorcursor

The Cursor agent backend.

cursor.com →

CLI backend

Kimi Codemoonshot

A terminal AI coding agent using a Kimi membership or Moonshot AI API key.

github.com/MoonshotAI/kimi-code →

CLI backend

DeepSeek Harnessdeepseek

Developer Preview backend: requires a local dsh executable and DeepSeek API Base URL and API key settings; model selection is managed by the dsh profile, and each headless task returns one final-only result.

github.com/deepseek-ai/deepseek-harness →

Skill

Plugin authorauthor-plugin

Build a loadable plugin from scratch.

CLI backend

forgeax-cliself-built

The forgeax-cli backend — no vendor lock-in, switch engines anytime.

Skill

Game designmake-game-design

Generate a game design.

Tool

Battle re-simulationbalance-resim

Replays matches for win rates with confidence intervals to inform balancing.

Binding

Anthropic text channelanthropic-text

Maps abstract tiers to a concrete vendor model.

No plugins match.

How it loads · how you extend it

Loaded at runtime

The CLI mounts plugins on demand; an agent's persona loads only when dispatched, with shared pieces attached to both orchestrator and worker.

What you can do

In the admin panel, enable and reorder workbenches and switch backends; or use the plugin-author wizard to write your first plugin.