Marketplace
In ForgeaX nearly every capability is a loadable plugin. Filter by kind, search, enable, reorder — or write your own.
Arin · Producerproducer
An all-round producer coordinating design / code / art / audio.
Reia · Reel Directorreel
Interactive FMV director — prompts, QTE pacing, branches and endings.
Iori · Gameplaypillar
Core mechanics — the gameplay pillar and numeric skeleton.
Suzu · Experiencedesign
Player pacing, HUD and onboarding.
Kotone · Narrativenarrative
World, character bios and dialogue.
Iro · Artart
Portraits, sprites, VFX and UI direction.
cc-coder · Codercoder
General coding — turns specs into running code. Optional companion personas.
Tsumugi · Buildbuild
Build, CI, toolchain and deployment.
Yevi · Reviewerreview
Technical review — identifies and clears tech debt.
Character editorwb-character
A one-line brief → portrait + turnaround.
Animationwb-anim
Turn a still character into walking, attacking, skeletal motion.
Skill / VFXwb-skill
Fire, slashes, auras — auto-attached to the moment of cast.
Blocky-character editorwb-lowpoly-obj
Build rigged 3D characters like blocks, export standard 3D.
Low-poly generatorwb-3d-lowpoly
Node-graph 3D props; change a parameter, regenerate the set.
3D generationwb-gen3d
Text or image straight to a 3D model via several generators.
2D scene assetswb-2d-scene-asset-generator
Batch props, textures, decorations and UI bits, auto-filed.
Scene generatorwb-scene-generator
Assemble a whole scene as a re-runnable graph.
UI workbenchwb-ui
A clickable UI prototype for your game type.
Narrative workbenchwb-narrative
From a spark to a full story and world.
Interactive filmwb-reel
Turn a spark or script into a tap-and-choose interactive film-game.
Items / iconswb-items
Weapons, potions, coins — art and data in one table.
Color / Lookwb-look
Unify the whole game's color mood in one click.
Music / BGMwb-bgm
Manage BGM and SFX, sequence the score.
Balancewb-balance
AI plays thousands of matches for win rates with confidence intervals.
Codewb-code
Browse code, jump files, edit alongside the coding AI.
Observatorywb-observatory
Replay every AI step like a black box to pinpoint issues.
Persona editorwb-agent-persona
Edit an AI's persona; save and it applies instantly.
Plugin authorwb-plugin-author
Let non-coders build their own workbench plugins.
Admin paneladmin
The control panel: toggle workbenches, bind models, see AI status.
Kimi Codemoonshot
A terminal AI coding agent using a Kimi membership or Moonshot AI API key.
DeepSeek Harnessdeepseek
Developer Preview backend: requires a local dsh executable and DeepSeek API Base URL and API key settings; model selection is managed by the dsh profile, and each headless task returns one final-only result.
Plugin authorauthor-plugin
Build a loadable plugin from scratch.
forgeax-cliself-built
The forgeax-cli backend — no vendor lock-in, switch engines anytime.
Game designmake-game-design
Generate a game design.
Battle re-simulationbalance-resim
Replays matches for win rates with confidence intervals to inform balancing.
Anthropic text channelanthropic-text
Maps abstract tiers to a concrete vendor model.
How it loads · how you extend it
Loaded at runtime
The CLI mounts plugins on demand; an agent's persona loads only when dispatched, with shared pieces attached to both orchestrator and worker.
What you can do
In the admin panel, enable and reorder workbenches and switch backends; or use the plugin-author wizard to write your first plugin.