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Daily2026-07-04

3D generation fixes + workbench i18n + TUI agent terminal

The wb-gen3d and wb-ai-asset workbenches received critical 3D pipeline fixes; all three creation workbenches (character, ai-asset, gen3d) are now fully internationalized; a new TUI (Terminal UI) provides a keyboard-driven agent interface; Settings API Keys are streamlined to LiteLLM-only; CLI gains auto-inject slug and structured error codes; and two new game scene packs ship (Slagdeep Hollow editable scenes, Rogue Encampment floor model).

3D generation pipeline fixes

The wb-gen3d (3D model generation) and wb-ai-asset (AI asset creation) workbenches received critical fixes to their 3D output pipelines. Previously, certain generated models could fail to render correctly in the viewport due to material assignment issues. These are now resolved — generated 3D assets display with correct PBR textures immediately upon creation.

Full workbench internationalization

All three creation workbenches — wb-character, wb-ai-asset, and wb-gen3d — are now fully internationalized across all supported languages. Panel labels, tooltips, status messages, and error states are all translated, making the creative tools accessible to non-English users.

TUI: Terminal agent interface

A new Terminal UI (TUI) has been validated for the core agent runtime (F1/F2/F3 acceptance). This provides a keyboard-driven interface for interacting with the agent directly from a terminal — useful for headless environments, SSH sessions, or developers who prefer staying in the terminal.

Settings API Keys simplified

The API Keys section in Settings has been streamlined to LiteLLM-only configuration. Instead of managing individual keys for each provider (Anthropic, OpenAI, Gemini, etc.), you now configure a single LiteLLM proxy endpoint that routes to all your models. This reduces configuration complexity while maintaining full model access.

CLI improvements

The CLI now auto-injects the project slug into tool calls, eliminating a common source of "project not found" errors. Additionally, handler errors now return structured error codes instead of generic messages, making debugging easier for plugin and tool authors.

New game scene packs

Two new game content packs ship with this release: Slagdeep Hollow brings an editable scene pack with launcher den start position, and Rogue Encampment adds a detailed floor model for dungeon-crawler style games.

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