ForgeaX Studio v0.3.27: smoother setup, richer previews, and independent Game Runtime packages
v0.3.27 makes first-run setup more dependable, repairs Windows marketplace links, adds material, mesh, and VFX previews to Studio, and lets game hosts consume independently published runtime packages.
A smoother first run
Studio now follows each extension's declared package manager and lockfile during setup. On Windows, marketplace plugin directories are normalized into usable directory links, preventing child-process plugins from failing because a symlink placeholder cannot be used as a working directory.
Previews and assets meet the host
Material, mesh, and VFX preview viewports are now registered through the editor facade, so Studio hosts expose the same preview capabilities. Asset imports and catalog-backed file operations use one canonical path mapping, keeping editor paths aligned with files on disk.
Game Runtime can ship independently
Game Runtime packages and their SDK declarations are built as an independent release surface. Game hosts can consume the runtime without taking on the entire Studio build.
See the ForgeaX Studio v0.3.27 release.