Quick start: your first game
ForgeaX's core workflow is one sentence: describe the game you want to Forge, and let it handle the rest.
✅ Open source (Apache-2.0). For full install commands see Download & install; this page covers what the workflow feels like once you’re in.
1 · Launch the studio
After dependencies are installed, one command brings up the studio. In the browser you'll see two areas:
- Left: chat — where you talk to Forge (the main agent);
- Right: preview — your game running live.
2 · Say your first request
No code needed — just tell Forge, for example:
Make a top-down game:
a character runs around an arena, space fires bullets,
enemies keep spawning, hits remove them, keep score.
Forge clarifies the requirement, brings in sub-agents to plan and design when needed, then writes the engine code itself.
3 · Watch it run
As soon as code is written it hot-reloads into the preview — almost as it's typed. Not happy? Just keep talking:
Make bullets faster, double enemy health,
switch the background to night.
Every bit of feedback becomes another iteration. That's the ForgeaX loop: describe → generate → play → describe again.
4 · Next
- add motion and skills to characters (animation, spells);
- generate art with the workbenches (portraits, 3D, VFX, music);
- build multiple levels and balance the numbers.
These come in later tutorials. For now, see the showcase for what the same flow has produced.