Tier-2 runtime + editor cleanup + Gateway component APIs + embedded asset plugins
The July 10 release ships v0.3.15 with a cleaner single-realm editor, a more consistent Edit/Play hierarchy, upgraded Hellforge visuals, array-TRS asset import, and safer runtime rendering during Play resize.
Editor and runtime
- The editor now uses a shared host-owned dock layout and a cleaner single-realm runtime.
- Edit and Play now agree on hierarchy behavior, including world-preserving reparenting and a read-only Play path.
- The runtime's Tier-2 component and asset APIs were aligned through the Gateway surface.
Visuals and assets
- Hellforge gained an HDR skybox, runtime post-processing, and ambient particles.
- GLB/FBX import moved to the array-TRS transform schema, with improved FBX WASM artifact handling.
- Play resize now rebuilds texture-dependent post-process bindings safely, avoiding destroyed HDR texture submissions.