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Daily2026-07-10

Tier-2 runtime + editor cleanup + Gateway component APIs + embedded asset plugins

The July 10 release ships v0.3.15 with a cleaner single-realm editor, a more consistent Edit/Play hierarchy, upgraded Hellforge visuals, array-TRS asset import, and safer runtime rendering during Play resize.

Editor and runtime

  • The editor now uses a shared host-owned dock layout and a cleaner single-realm runtime.
  • Edit and Play now agree on hierarchy behavior, including world-preserving reparenting and a read-only Play path.
  • The runtime's Tier-2 component and asset APIs were aligned through the Gateway surface.

Visuals and assets

  • Hellforge gained an HDR skybox, runtime post-processing, and ambient particles.
  • GLB/FBX import moved to the array-TRS transform schema, with improved FBX WASM artifact handling.
  • Play resize now rebuilds texture-dependent post-process bindings safely, avoiding destroyed HDR texture submissions.

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