UE5-style camera fly mode, game action projection, and viewport stability
Today adds UE5-style right-click + WASD fly navigation to the viewport, lets games project their own play-mode actions into the editor, and fixes several viewport and asset-panel stability issues.
UE5-style camera navigation
- The viewport now supports UE5-style fly mode: hold right-click + WASD to fly through the scene freely, with diagnostic logging for tuning.
Game action projection
- Games can define custom play-mode actions through the bootstrap context; the editor gateway projects them as available operations during Play.
Viewport and panel stability
- The Assets panel no longer appears empty — catalog asset roots are now injected correctly.
- The viewport auto-reloads when assets change on disk during Play, instead of freezing.
- Hierarchy drags and shared-asset browsing are stabilized.
Engine fixes and demos
- Font packs now emit sampler assets, fixing missing glyph rendering in certain fonts.
- New Bevy reference demos: spotlight, orthographic view, texture, parenting, and free-camera controller.
Game Video workbench
- Enhanced video playback and session management for interactive game-video overlays.