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Daily2026-07-16

UE5-style camera fly mode, game action projection, and viewport stability

Today adds UE5-style right-click + WASD fly navigation to the viewport, lets games project their own play-mode actions into the editor, and fixes several viewport and asset-panel stability issues.

UE5-style camera navigation

  • The viewport now supports UE5-style fly mode: hold right-click + WASD to fly through the scene freely, with diagnostic logging for tuning.

Game action projection

  • Games can define custom play-mode actions through the bootstrap context; the editor gateway projects them as available operations during Play.

Viewport and panel stability

  • The Assets panel no longer appears empty — catalog asset roots are now injected correctly.
  • The viewport auto-reloads when assets change on disk during Play, instead of freezing.
  • Hierarchy drags and shared-asset browsing are stabilized.

Engine fixes and demos

  • Font packs now emit sampler assets, fixing missing glyph rendering in certain fonts.
  • New Bevy reference demos: spotlight, orthographic view, texture, parenting, and free-camera controller.

Game Video workbench

  • Enhanced video playback and session management for interactive game-video overlays.

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