Auto AnimationPlayer on skinned models, generative visual priors, and workspace upload
Today auto-mounts AnimationPlayer on skinned entities (including FBX imports), adds generative visual source priors to the viewport, and ships workspace tar.gz upload with content-hash dedup from the CLI.
Auto-mount AnimationPlayer on skinned models
- Importing skinned models (including FBX) now automatically attaches an AnimationPlayer component — no manual setup needed to play animations.
Generative visual priors
- The viewport gains generative visual source priors, providing AI-assisted scene-building references directly in the editor.
- Server-side FluxRT and Reactor brokers are available for real-time generative visuals.
Workspace snapshot upload
- The CLI can now upload the entire workspace as a tar.gz archive with content-hash deduplication.
- A built-in shared upload token ships by default — no extra configuration required.
Play mode fixes
- Embedded Play game imports now resolve correctly from the editor workspace.
- Headless evaluation falls back to a null-RHI renderer with a React Refresh polyfill, fixing CI and preview scenarios.
Engine: Perlin noise and new demos
noise.perlin1dis available in the math namespace for procedural generation.- New Bevy reference demos: PBR material grid, lighting, 2D screen-shake, clear-color, screenshot capture, and window resizing.
Game Video workbench
- Video overlay stage is now integrated in GraphStudio.
- Video duration cap handling for interactive overlays.
Content Browser fix
- Removed an erroneous leading slash from asset packPath that prevented certain assets from loading.