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Daily2026-07-17

Auto AnimationPlayer on skinned models, generative visual priors, and workspace upload

Today auto-mounts AnimationPlayer on skinned entities (including FBX imports), adds generative visual source priors to the viewport, and ships workspace tar.gz upload with content-hash dedup from the CLI.

Auto-mount AnimationPlayer on skinned models

  • Importing skinned models (including FBX) now automatically attaches an AnimationPlayer component — no manual setup needed to play animations.

Generative visual priors

  • The viewport gains generative visual source priors, providing AI-assisted scene-building references directly in the editor.
  • Server-side FluxRT and Reactor brokers are available for real-time generative visuals.

Workspace snapshot upload

  • The CLI can now upload the entire workspace as a tar.gz archive with content-hash deduplication.
  • A built-in shared upload token ships by default — no extra configuration required.

Play mode fixes

  • Embedded Play game imports now resolve correctly from the editor workspace.
  • Headless evaluation falls back to a null-RHI renderer with a React Refresh polyfill, fixing CI and preview scenarios.

Engine: Perlin noise and new demos

  • noise.perlin1d is available in the math namespace for procedural generation.
  • New Bevy reference demos: PBR material grid, lighting, 2D screen-shake, clear-color, screenshot capture, and window resizing.

Game Video workbench

  • Video overlay stage is now integrated in GraphStudio.
  • Video duration cap handling for interactive overlays.

Content Browser fix

  • Removed an erroneous leading slash from asset packPath that prevented certain assets from loading.

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